Quiet is not the only buddy you can take in missions. Different buddies will be present on a different day. Plot wise, she has a weakness that will be explained in the game. But depending on player actions, Quiet’s support will vary for you in the game. She will mark enemies when she infiltrates ahead of you and the attack commands for Quiet were: shoot, target and wait for my signal, shoot this (the grenade), provide/cease covering fire. She is also capable of doing sync-shots with you for precise take downs. If Quiet is contacted on the codec, she won’t speak but instead hums a song. She can shoot projectiles in mid-air and will detect and mark enemies when scouting. First of all, snake’s prosthetic is can be customized and it can also act as a non-lethal weapon that can be used it stun enemies. Snake’s stun arm prothesis packs 1.2 million volts! Kojima said there were “a lot” of prosthetic arms with different functions. And going by the gameplay demo that Hideo Kojima released, this indeed seems like this his magnum opus. Tons of new information have been revealed from Konami’s stage presentation at the Tokyo Games Show. Konami and Kojima themselves showcased that information in a video today. Update: The part about Snake possibly killing Quiet later in the game is not a spoiler.
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